The Game Art Journal is an independent editorial desk covering the game art pipeline — 3D modeling, texturing, retopology, art direction, and engine-ready delivery.
Every asset card is filed the same way: asset type, art style, pipeline stage, tool category, the technical spec to meet, and how the asset plugs into the game. That fixed schema makes two very different assets comparable on one screen instead of two.
We write about categories and craft, not specific engines or software, so the guidance stays evergreen. Everything here is general education for the game-art discipline, and we do not cover asset ripping or copyright infringement.